Top 10 Programming Language to learn in 2023

Are you a programming enthusiast looking to stay ahead of the curve in 2023? With the ever-evolving tech landscape, keeping up with the Best Programming Language to learn can be a daunting task. Fear not, as we have compiled a list of the top 10 Programming Languages that you should consider learning in 2023. Python: This versatile language continues to dominate in 2023, with its ease of use, readability, and a vast library of modules. JavaScript: As web development grows increasingly popular, JavaScript remains a crucial player, with its ability to create dynamic and interactive web pages. Java: This language has stood the test of time and remains a popular choice for enterprise software development. C++: A staple in the gaming and systems development industries, C++ offers exceptional performance and memory management. Swift: Apple's preferred language for iOS app development, Swift continues to grow in popularity with its simplicity and reliability. R: As data science and machin...

Type Conversion In C++

Type Conversion

The type conversions are automatic as long as the data types involved are built-in types. If the data types are user-defined, the compiler does not support automatic type conversion and therefore, we must design the conversion routines by ourselves. Three types of situations might arise in the data conversion in this case. 1. Conversion from basic type to class type 2. Conversion from class type to basic type 3. Conversion from one class type to another class type


Conversion from basic type to class type 

        In this case, it is necessary to use the constructor. The constructor, in this, takes a single argument whose type is to be converted. For example,

class distance 
{ 
private: 
int feet; 
int inch; public: 
distance(int f,int i) 
{ 
feet=f; 
inch=i; 
} 
distance(float m) 
{ 
feet = int(m); 
inch = 12 * (m - feet); 
} 
void display() 
{ 
cout<<"Feet = "<<feet<<endl <<"Inch = "<<inch; 
}
};

void main()
{ 
clrscr(); 
float f = 2.6; 
distance d = f; 
d.display();
getch(); }

Output: Feet = 2 Inches = 7

Conversion from class type to basic type

In this case, it is necessary to overload the casting operator. To do this, we use the conversion function. 
Example: 

class distance 
{ 
private: int feet; 
int inch; public: 
distance(int f,int i) 
{ 
feet=f; 
inch=i; 
}
operator float() 
{ 
float a= feet + inches/12.0;
return a; } };

void main() 
{ 
clrscr(); 
distance d(8, 6); 
float x = (float)d; cout<<"x = "<<x; 
getch();
}
Output: x = 8.5

Conversion from one class type to another class type

This type of conversion can be carried out either by a constructor or an operator function. It depends upon where we want the routine to be located – in the source class or in the destination class. a. Function in the source class: In this case, it is necessary that the operator function is placed in the source class.
For example,

class distance 
{ 
int feet; 
int inch; 
public: 
distance(int f, int i) 
{ 
feet = f; 
inch = i; 
}
void display()
{ 
cout<<"Feet = "<<feet<<endl<<"Inches = "<<inches; 
} };
class dist
{ 
int meter;
int centimeter; 
public: 
dist(int m, int c) 
{ 
meter = m; 
centimeter = c; 
}
operator distance( ) 
{ 
distance d; 
int f,i; 
f= meter*3.3.; 
i=centimeter*0.4; 
f=f+i/12; 
i=i%12; 
return distance(f,i); 
} };
void main() 
{ 
clrscr();
distance d1; 
dist d2(4,50); 
d1=d2; 
d1.display();
getche(); }

b. Function in the destination class:

In this case, it is necessary that the constructor is placed in the destination class. This constructor is a single argument constructor and serves as an instruction for converting the argument’s type to the class type of which it is a member. 
For example,

class distance
{ 
int meter;
float centimeter; 
public: 
distance(int m, int c) 
{ 
meter = m; 
centimeter = c; 
}
int getmeter() 
{ 
return meter; }
float getcentimeter() 
{ 
return centimeters; 
} };
class dist
{ 
int feet; int inch;
public: 
dist(int f, int i) 
{ 
feet = f; 
inch = i; 
}
dist(distance d) 
{ 
int m,c; 
m=d.getmeter(); 
c=d.getcentimeter(); 
feet= m*3.3; 
inch= c*0.4; 
feet=feet+inch/12; 
inch= inch%12; 
} 
void display() 
{ 
cout<<"Feet = "<<feet<<endl<<"Inches = "<<inches; 
} };
void main( ) 
{ 
clrscr(); 
distance d1(6,40); 
dist d2; 
d2=d1; 
d2.display();
getche();
}

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