Top 10 Programming Language to learn in 2023

Are you a programming enthusiast looking to stay ahead of the curve in 2023? With the ever-evolving tech landscape, keeping up with the Best Programming Language to learn can be a daunting task. Fear not, as we have compiled a list of the top 10 Programming Languages that you should consider learning in 2023. Python: This versatile language continues to dominate in 2023, with its ease of use, readability, and a vast library of modules. JavaScript: As web development grows increasingly popular, JavaScript remains a crucial player, with its ability to create dynamic and interactive web pages. Java: This language has stood the test of time and remains a popular choice for enterprise software development. C++: A staple in the gaming and systems development industries, C++ offers exceptional performance and memory management. Swift: Apple's preferred language for iOS app development, Swift continues to grow in popularity with its simplicity and reliability. R: As data science and machin...

C++ Program for Constructor Overloading | C++ Programming

Constructor Overloading

When more than one constructor function is defined in a class, then it is called constructor overloading or the use of multiple constructors in a class. It is used to increase the flexibility of a class by having a greater number of constructors for a single class. Overloading constructors in C++ programming gives us more than one way to initialize objects in a class.

The Class Constructor

A class constructor is a special member function of a class that is executed whenever we create new objects of that class.
A constructor will have the exact same name as the class and it does not have any return type at all, not even void. Constructors can be very useful for setting initial values for certain member variables.
The following example explains the concept of constructor −

#include <iostream>
using namespace std;
class Line
{
public:
    void setLength(double len);
    double getLength(void);
    Line(); // This is the constructor
private:
    double length;
}; // Member functions definitions including constructorLine::Line(void)
{
    cout << "Object is being created" << endl;
}
void Line::setLength(double len)
{
    length = len;
}
double Line::getLength(void)
{
    return length;
} // Main function for the program
int main()
{
    Line line; // set line length
    line.setLength(6.0);
    cout << "Length of line : " << line.getLength() << endl;
    return 0;
}
When the above code is compiled and executed, it produces the following result −
The object is being created
Length of line: 6

Parameterized Constructor

A default constructor does not have any parameters, but if you need, a constructor can have parameters. This helps you to assign an initial value to an object at the time of its creation as shown in the following example −

#include <iostream>
using namespace std;
class Line
{
public:
    void setLength(double len);
    double getLength(void);
    Line(double len); // This is the constructor
private:
    double length;
}; // Member functions definitions including constructorLine::Line( double len)
{
    cout << "Object is being created, length = " << len << endl;
    length = len;
}
void Line::setLength(double len)
{
    length = len;
}
double Line::getLength(void)
{
    return length;
}
// Main function for the program
int main()
{
    Line line(10.0);               // get initially set length.
    cout << "Length of line : " << line.getLength() << endl;     // set line length again line.setLength(6.0);
    cout << "Length of line : " << line.getLength() << endl;
    return 0;
}
When the above code is compiled and executed, it produces the following result −

The object is being created, length = 10
Length of line: 10
Length of line: 6


C++ Program for Constructor Overloading

#include <iostream>
using namespace std;
class item
{
    int code, price;

public:
    item()
    {
        code = 0;
        price = 0;
    }
    item(int c, int p) // Over Loading Constructor
    {
        code = c;
        price = p;
    }
    ite5m(item &x)
    {
        code = x.code;
        price = x.price;
    }
    void display()
    {
        cout << "\ncode:" << code << "\nPrice:" <
    }
};
int main()
{
    item i1;
    item i2(102, 300); // Passing Value
    item i3(i2);
    i1.display();
    i2.display();
    i3.display();
}

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