Top 10 Programming Language to learn in 2023

Are you a programming enthusiast looking to stay ahead of the curve in 2023? With the ever-evolving tech landscape, keeping up with the Best Programming Language to learn can be a daunting task. Fear not, as we have compiled a list of the top 10 Programming Languages that you should consider learning in 2023. Python: This versatile language continues to dominate in 2023, with its ease of use, readability, and a vast library of modules. JavaScript: As web development grows increasingly popular, JavaScript remains a crucial player, with its ability to create dynamic and interactive web pages. Java: This language has stood the test of time and remains a popular choice for enterprise software development. C++: A staple in the gaming and systems development industries, C++ offers exceptional performance and memory management. Swift: Apple's preferred language for iOS app development, Swift continues to grow in popularity with its simplicity and reliability. R: As data science and machin...

Objects as Function Arguments in C++ Programming | C++ Programming

Objects as Function Arguments

Like any other data type, an object may be used as a function argument in three ways: pass-by-value, pass-by-reference, and pass-by-pointer.



Pass-by-value:

In this method, a copy of the object is passed to the function. Any changes made to the object inside the function do not affect the object used in the function call. For example,
distance adddistance(distance d) 
{ 
distance dd; 
dd.feet = feet + d.feet; 
dd.inches = inches + d.inches; 
dd.feet=dd.feet +dd.inches/12 
dd.inches=dd.inches%12;
return dd;
}


Pass-by-reference:

In this method, an address of the object is passed to the function. The function works directly on the actual object used in the function call. This means that any changes made to the object inside the function will reflect in the actual object. For example,
distance adddistance(distance& d2) 
{ 
distance d3; 
d3.feet = feet + d2.feet; 
d3.inches = inches + d2.inches; 
d3.feet=dd.feet +dd.inches/12 
d3.inches=dd.inches%12;
return d3;
}


Pass-by-pointer:

Like pass-by-reference method, pass-by-pointer method can also be used to work directly on the actual object used in the function call. For example,
distance adddistance(distance* d2) 
{ 
distance d3;  d3.feet = feet + d2->feet; 
d3.inches = inches + d2->inches; 
d3.feet=dd.feet +dd.inches/12 
d3.inches=dd.inches%12;
return d3;
}
This function must be called as follows:
d3 = d1.adddistance(&d2);

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